It made sense in a 3d environment, and the textures also fit in better. But the original homeworld 2 looked and felt better probably because because its set in space. So your carry over resources stacks up over a number of mission and you just get richer and richer and can pump out more and more units. You carry over resources from last mission and each mission they made sure there are enough resources for you to win. You can mine more resources than you know what to do with. Pace combat is slower than your average RTS, difficulty is easy to average. Non-unique is all units in the game have some special abilities you can activate, I quite like them. Homeworld was really special because you play space battle in a 3d environment, you specify 3 co-ordinates to move units instead of 2 co-ordinates on a 2d map. Unfortunately it does not feel good on planet surface as opposed to space. You can specify a number of commands which include attack a specified group of units. The move command shows you a radius of movement. User interface and controls, you have a menu on the right to control your mothership to build units and research technologies and upgrades. Unfortuantely the scenario themselves arent that well made. It makes the game flow better and the scenario more real. All your remaining units and resources gets carried to the next mission. The mothership in this game have level up points, you acquire them by gathering artifacts and you can allocate points to different systems - armor, repair, weapon damage, and range. You have a mothership carrier that serve as mobile base, builds units and have armaments of itself. The game retains the unique features of a homeworld game: 1. The progression into higher tiered units and the higher tier units themselves dont feel well thought out. Its very small scaled compared to the original homeworld games. Its very small scaled compared to the original The game is very crude and the unit design isnt well thought out from a balance perspective. The game is very crude and the unit design isnt well thought out from a balance perspective.
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